We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
- Character - Name: Memento Gender: Male Apparent Age: Early 30's Face Claim: Sett, League of Legends Played By: Memento Faction: Adventurer
- Appearance - A massive 6'2" beast of a man with rippling muscle that represents a different style of warrior than what most would consider the norm for a "monk". While the majority of them focus on things like their dexterity with more limber and slim forms, Memento's less of that and more focused on the fighting aspect. Sharp amber eyes set apart a pale, hardened face with auburn hair with wolf-like ears. Tufts of fur hang around his neck and chest while they offer none of the benefits thereof. A single scar travels across the bridge of the faunri's nose leading from one cheek to the other - much like the blade that had crossed it.
- Personality - There's a few ways to describe the person that Arina was trying to personify in the persona of Memento that not many would get. First things first, he's extroverted in the sense that he's incredibly good at speaking and dealing with others. He finds himself drawn to others and he fits into crowds with little to no effort. His view of the world is shaped not through patterns of behaviour but through the events that shape it - and most importantly through the means that he has to warp it on his own. He's the fist first kind of fellow, willing to launch himself into battle without a second thought the kind of person that Arina could only dream of being. His gut is his friend while his mind is put on the backburner. This allows a level of flexibility that others could never grasp - a madness within him that draws out the fearsome beast that is Memento.
The characters that Memento was drawn to were those of the underground, the money flow was a hard thing to avoid for someone with an itchy fist. The fearsome call of a personal greed was more than enough to bring him beyond the mindset of others and the further that Arina had allowed herself into the persona the more daring she had become. She was never a rulebreaking type beforehand but now she's a bit of criminal when looked at directly. Personally, the end of the day it isn't about other people but more about Memento himself. See, what Arina struggled to identify herself was her competitive nature and spirit. A drive to become something more than what she saw herself as. This drove her to take on powerful personas from game to game. Focusing on strength and flashy displays. This shines through in the way she handles things as Memento and the drive that is displayed.
The man that now stands here in the reborn world of Gaia is no longer a woman that had been struggling to identify herself but a beast of a man that is preparing to bloom into a monster given the right circumstances. A fresh new power is coming into being - it is only a matter of time before the true nature of Arina comes to her when she sees the man that Memento is on the path to becoming.
- Biography - 1999 wasn't the most interesting year, and yet that was the year that she was born. Arina was a woman born to a middle class family in the suburbs of central Illinois. Her father was a businessman, and her mother was a bank teller. As one would expect, her father wasn't exactly the world's most successful. Sometimes big projects would pay off and food and money were plentiful. Other times, daddy would be "late" coming home as he was sitting in his car at work focusing on how to make more money instead of eating food at home. A means to save money.
School was an improper transition for Arina who was always an introvert with a dream of being something more than what she was. She wanted to be the person that anyone could approach but always found herself struggling to speak. Things just didn't go quite the way that she wanted and as everyone around her were in clubs, parties, and things of the like she found herself drawn to the worlds of books and games. It was easier to pretend that she was something that she wasn't and much more interesting to be the hero of the story rather than the background character.
She found herself drawn to roleplaying games, with a mighty focus on fantasy settings. She made character after character with a focus on flashy outplays of the opponent and displays of grandiose physical strength. She spent her life hiding in the shadows when she wanted the spotlight and it shone through in the characters that she brought to the stage. Needless to say the game itself was a new opportunity for her to really live out what she had dreamed of - the opportunity was perhaps just a bit more than what she had bargained for.
- Extra -
Dominant Handedness: Ambidextrous Blood Type: A+ Birthdate: January 3rd, 1999 Character Trivia: She chose the hair colour for her avatar that she did because it matched the colour she dyed her hair in real life.
Skill Name: Cast Compression Key to the power of a Monk, they have the ability to chain two skills together through compression of cast and animation times. After a successful skill with a cast or animation time, the Monk may instantly use a second skill within 5s which will benefit from having no cast or animation time at all, instantly executing it after the first skill. Passive skill.
Skill Name: Moving Cast As the Monk has lower defensive stats than other tanks, its mobility is of great importance when fighting off hostile entities. The Monk is allowed to move freely whilst they are in Cast or Animation times. Passive Skill
- Rank I -
Grizzly Dash - 3 SP The Monk ferociously dashes towards an enemy target up to 15 meters away, closing the gap in mere seconds and ramming into the enemy, dealing below-average damage upon impact, sending them flying and Stunning them for 2s. 0.5-2s animation time, 10s cooldown. Low mana cost.
Thread Connecting Hearts - 3 SP Create a golden thread that will hang out of a target ally or enemy within 5m, and connect to the Monk’s chest for 15s. This thread will break if the distance between the Monk and the target surpasses 10m. The Monk will deal increased damage by a low amount to the enemy target and heal for 15% of the damage dealt. This skill can be reactivated to materialize the thread for 5 seconds. This means that the thread will not increase, nor decrease in length when reactivated. When materialized, the thread loses any prior effects. The cooldown begins upon the end of the skill. 0.5s cast time, 30s cooldown, Below-Average mana cost.
Unbridled Elephant - 3 SP Slamming both palms together, the Monk is covered in a grey aura. The Monk will remove all crowd control, and is granted a 20s Regenerate that recovers 10% maximum health. Upon the end of this Regenerate, the Monk will automatically cast Rampage, which will force the Monk to stop what they are doing and rush to the nearest enemy within 5 meters and powerfully hit them for strong damage. If there are no enemies nearby, this does nothing. 1.5s animation time, 35s cooldown. Average mana cost, castable under crowd control.
- Rank II -
- Rank III -
- Racial & Talents -
Skill Name: Enhanced Senses [Racial] The senses of a Faunri are more powerful than those of the other races, granting them improved eyesight, hearing, and sense of smell. Faunri do not receive any further bonuses from the animal they are; such as gills, wings, cold resistance, and so on. Passive racial.
Skill Name: Needlework [Tailor I] Due to the dexterity from which they perform their tasks, Tailors are able to make up for any compromises in their ability. They recover from Accuracy and Evasion Down debuffs twice as fast. Passive skill.
Skill Name: Cleansing [Hitman I] Expertise in PvP and combat alike has honed the Hitman’s ability to kill humanoids. The Hitman passively gains a minor damage boost when fighting against Panpaidi. When this skill is toggled on, the Hitman’s talent is displayed as any other talent at random, of the same rank as their Hitman talent. This toggle only works against people the Hitman is not on a Friend List with. Toggle.
Name: Leather Knuckles [Equipped] [x2] Item level: 1 Equipment type: Unarmed, Fists Effects: / Skills: / Description: A simple padded strip of leather that goes around the knuckles and palm. It’s intended to protect your fists, not for amplifying your punching power.
Name: Novice Shirt Item level: 1 Equipment type: Light Armor, Shirt Effects: / Skills: / Description: A cloth shirt that exposes the upper arms and fits loosely. It is preferred for swift melee classes over robes, as they don’t get in the way.
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.